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Articles about super monkey ball

Sega to fix Super Monkey Ball controls [Rumor]

by Jake Gaecke on Aug 14, 2008 at 10:59 PM

First they hype up Super Monkey Ball as being the perfect game for the iPhone platform. Heck, it has accelerometers, and it’s like controlling the surface that the monkey rolls on. Sounds great! So, then you buy it and play the first level. I can hear it now. “The controls… Continue Reading »

Apple finally provides iPhone developers with download stats

by Patrick Lutz on Aug 1, 2008 at 06:30 AM

MacRumors is reporting that Apple is finally providing registered iPhone developers with daily download statistics of their applications to give them a good idea on how they are doing in the App Store. From the report: Before today, most developers had been left in the dark about their applications performance,… Continue Reading »

Appletell Giveaway: Super Monkey Ball for iPhone

by Josh Holat on Jul 19, 2008 at 08:24 AM

It’s been a week now since Apple has released the iPhone 3G and iPhone 2.0 software, and we’re not done celebrating. To prove it, we’re ready to share some gaming goodness with you, our faithful readers. Our original intent was to give this game away with our Super Monkey Ball… Continue Reading »

Will the iPhone kill iPod Click Wheel gaming?

by Kirk Hiner on Jul 15, 2008 at 04:00 PM

Yes, and it’s about time we put it out of its misery. Even before the iPhone, the iPod never stood a chance as a legitimate gaming device. This saddens me somewhat, too, because I really wanted it to be. I viewed gaming on the iPod much as I do on… Continue Reading »

Appletell Review - Super Monkey Ball for iPhone

by Josh Holat on Jul 14, 2008 at 02:20 PM

There’s no doubt that one of the most anticipated games for the iPhone at the launch of the App Store was Sega’s Super Monkey Ball. With outstanding graphics and great use of the accelerometer, it quickly shot up to the the top of the iTunes list for most purchased paid… Continue Reading »

Super Monkey Ball now available for iPhone, iPod Touch

by NEWS on Jul 10, 2008 at 06:43 PM

FROM GAMERTELL - The little monkey game that impressed everyone so much at Apple’s SDK press conference is now available…
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App Store has gone live

by Greg Healy on Jul 10, 2008 at 12:11 PM

Yes, it is true. Apple has launched the App Store, the NDA is lifted and now everyone can finally talk about their applications! The store went live this morning with about 550+ applications, ranging from Super Monkey Ball to an Abacus (for only $0.99, you can count and calculate on… Continue Reading »

Super Monkey Ball on the iPhone

by Stephen Embleton on Jun 9, 2008 at 05:27 PM

Everyone’s favorite glass-encased-monkey game is coming to the iPhone. We had a quick glimpse of the game during the “iPhone Software Roadmap Event,” but Sega has released more details at the recent WWDC. 110 stages have been developed since we had our first look, and the game allows users to… Continue Reading »

iPhone Apps Demoed

by Adam Fisher-Cox on Jun 9, 2008 at 12:54 PM

Today at WWDC, after the iPhone 2.0 demo, they demoed many many apps created using the iPhone SDK. The first App demoed is by Sega. It’s Super Monkey Ball. Hey, we saw this already. But today they’re showing us the last level. Out of a whopping 100. Super Monkey Ball… Continue Reading »

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