Black Friday 2009
Black Friday is almost here! Gadgetell's got you covered with all the latest news on who's offering the best deals. Dangerous crowds? You're on your own.
Our new podcast: Meet...
We know. Podcasts are so last year - but this one you won't want to miss. Whether it’s a rumor that won’t die, a new product announcement, or just a really good Macintosh or iPhone app find that we have to let you know about, we’ll make sure it’s covered on Appletellcast.
iPhone App Reviews
iPhone Apps. They were great when the App Store was first announced and we could all pick and chose what we wanted, but the number is now overwhelming. Here at Appletell, we'll detail the great iPhone apps we find, and steer you clear from those that aren't worth it even if they're free.
iPhone Game Reviews
As Apple turns the iPhone into one of the most popular gaming devices, the staff of Appletell--gamers and Apple fans alike--are here to help you get the most entertainment value out of your app store purchases.






Those who already knew how to write Objective-C code for the iPhone were the ones called to capitalize on this business platform since the birth of the concept. In second place, were those who knew how to write programs for the Mac, as they would just have to learn a few techniques, and have some new considerations when programming for the mobile device.
In third place were those of us who would like to learn from scratch how to get involved in such a challenging, attractive and (possibly) lucrative activity. Like me, there are many of you who would like to, someday, participate in the new wave of iPhone applications that will be ruling the world of mobile computing for a long time (or, at least that’s what we’d like to think).
A few things have been said already about the iPhone App Store and its place on the developer’s dynamics. First, there was the announcement from Apple that developers would be getting daily updates via iTunes Connect regarding the sale of iPhone applications. Now, we’ve been getting some shared information from the developers who are making good profit from this business model, and the thing is becoming more and more attractive to everyone.
According to a recent ArsTechnica article, Eliza Block, the developer of the crossword puzzle application 2 Across, is making a lot more than she originally thought. She’s been kind enough to share her numbers, and even when she could be optimistic about her good app, she never thought that it’d represent an income of $2,000 a day for her work. This application sells for $5.99 right now on iTunes.
Another great experience is shared by the crew of Tap Tap Tap, who released their sales figures a few days ago from the sale of their two applications: Tripulator and Where to?. After Apple collected their cut, Tap Tap Tap still got almost $7,000 within a period of seven days.
This should really represent a great source of motivation for those programmers out there who are thinking about getting started with iPhone development. There’s a great set of tools from Apple to do so, lots of official and unofficial documentation, a growing community, and a increasing need of well constructed applications which, combined, could represent a new era of discovery, learning and income for everyone involved with the iPhone projects.
If you’re thinking about it, I’d say stop thinking and start downloading the documentation, install the iPhone SDK, and surf the web to find ideas and to get a glimpse on other people’s work and needs. You could be the next big thing in this exciting new age of mobile development.
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