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Labyrinth is a simple game that uses the iPhone in ways other game systems just can’t replicate. Neither the Sony PSP nor the Nintendo DS can sense motion the way an iPhone can, so it’s better suited for motion controlled games. Labyrinth is one of many such games.
The frame rate of this game is high enough to keep it feeling real too. Around 60 frames per second, to be specific. I never noticed any lag while the marble was moving; just smooth motion. The game auto saves, so you can leave the game and come back to the level at which you left off. You can also navigate through completed levels by loading the desired level pack, tapping the screen, and then paging back or forth to select a different level.
The developer, Codify AB, has been updating Labyrinth regularly, fixing bugs and adding features. Since first being released, physics simulation of the ball falling in the hole, and the ability to get out of a hole if you just hit the edge fast have been added to the game. You can expect the game to gain more new features in future editions. Here’s a list from their site of the top 10 requested features. While this isn’t a guarantee on any specific feature, it’s a sign of good things to come.
I really like the way the developer is handling this game. I’m so glad there’s a demo version, so you don’t have to trust what I say about this game, you can try it for yourself. Plus, updates are regular, and the developer is listening to what the users are saying by fixing bugs and adding features. I hope to see the level creation possibly get easier, and with a new “how-to” going up soon, it’s possible. I also hope new versions of the game will support more than just horizontal and vertical block, and why not circular holes as well?
All around, it’s a great game that I think is worth the price of admission.
Appletell Rating:
Purchase Labyrinth
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