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New details on Spore for iPhone
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When Apple announced the iPhone Software Development Kit on March 6th, the iPhone version of Spore, introduced by Electronic Arts, stood out as one of the many amazing things coming with the iPhone SDK when it is released in June. More details on the iPhone version of Spore were announced today by Travis Boatman, VP of Worldwide Studios for EA Mobile.
The first thing that was reported is that the iPhone version of Spore has been reconfirmed to be the mobile version of the game, though the specifics of what that means for the game are still being withheld. The iPhone version of Spore may see a large visual difference from the other mobile version(s), as he stated that EA “[builds] our titles specific to the platform and the device and maximize features.” Also stated was that the unique use of the iPhone’s accelerometer and Multi-Touch functionality will be implemented for the user interface and “evolution modification” of the game.
The cost and distribution methods of the game are currently uncertain, probably pending communication with Apple about the new initiative. The iPhone version of Spore is aiming to launch alongside the September launches of the various other versions of the game. Boatman also hints that there “will be other” titles in development for the iPhone platform, meaning that the iPhone is likely to become a unique gaming platform in the near future.
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