Black Friday 2009
Black Friday is almost here! Gadgetell's got you covered with all the latest news on who's offering the best deals. Dangerous crowds? You're on your own.
Our new podcast: Meet...
We know. Podcasts are so last year - but this one you won't want to miss. Whether it’s a rumor that won’t die, a new product announcement, or just a really good Macintosh or iPhone app find that we have to let you know about, we’ll make sure it’s covered on Appletellcast.
iPhone App Reviews
iPhone Apps. They were great when the App Store was first announced and we could all pick and chose what we wanted, but the number is now overwhelming. Here at Appletell, we'll detail the great iPhone apps we find, and steer you clear from those that aren't worth it even if they're free.
iPhone Game Reviews
As Apple turns the iPhone into one of the most popular gaming devices, the staff of Appletell--gamers and Apple fans alike--are here to help you get the most entertainment value out of your app store purchases.






Well what about the higher priced applications? The same theory applies I think. If you put 9 to 12 months worth of production hours into a project and sell the app for $4.99 or $9.99, you would only need to sell maybe 100 thousand downloads (maybe less) to break even or, dare I say it, make any money.
Hockenberry goes on to say “I’ve been thinking about what’s causing this rush to the 99¢ price point. From what I can tell, it’s because people are buying our products sight unseen. I see customers complaining about how “expensive” a $4.99 app is and that it should cost less. (Do they do the same thing when they walk into Starbucks?) The only justification I can find for these attitudes is that you only have a screenshot to evaluate the quality of a product. A buck is easy to waste on an app that looks great in iTunes but works poorly once you install it.” I think that hits the nail right on the head. If I cannot test an application before I buy, I might be more inclined to spend just 99 cents versus $2.99, $4.99, or even $9.99 when all I have to go on is reviews.
Anyway to look at it, the aggressive pricing in the App Store is both a good thing and a bad thing. For us the consumers, I say it’s a good thing, it keep things affordable and cheap if we happen to buy a dud. As for developers, I think Mr. Hockenberry has a very valid point. What do you think?
Via [furbo.org]
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