Black Friday 2009
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Our new podcast: Meet...
We know. Podcasts are so last year - but this one you won't want to miss. Whether it’s a rumor that won’t die, a new product announcement, or just a really good Macintosh or iPhone app find that we have to let you know about, we’ll make sure it’s covered on Appletellcast.
iPhone App Reviews
iPhone Apps. They were great when the App Store was first announced and we could all pick and chose what we wanted, but the number is now overwhelming. Here at Appletell, we'll detail the great iPhone apps we find, and steer you clear from those that aren't worth it even if they're free.
iPhone Game Reviews
As Apple turns the iPhone into one of the most popular gaming devices, the staff of Appletell--gamers and Apple fans alike--are here to help you get the most entertainment value out of your app store purchases.






For those who don’t know, Fire Emblem is turn-based strategy/RPG series that’s been on Nintendo gaming devices since 1990. It didn’t make it to the U.S. until 2003 when Fire Emblem was released for the Game Boy Advance, but has since seen tremendous success on the GBA, Game Cube, Wii and DS systems. Utilizing varying characters and story lines, the games always feature levels of turn-based, rock-paper-scissor style combat tied together by strong stories in which, when a character dies, he/she is gone from the game for good.
Second, turn-based gameplay is easy to control on the iPhone. Tap the character you want to control, tap the spot on the grid where you want him to move, then tap to select your action. No need for awkward accelerometer control or on-screen direction pads (although a d-pad would help with menu selections). The main problem would be the size of the grid. Individual squares would likely be too small to precisely tap with my large fingers, for example, so there’d need to be some sort of ability to zoom in on the area of the battlefield that the selected unit could reach. Beyond that, a Pogo Stylus type of device would be needed.
Third, the payment structure could help developers recuperate the costs. Obviously, the $0.99 to $4.99 pricing structure is far too prohibitive to create a Fire Emblem game that would do the franchise justice. These games are huge, often including well over 30 levels of combat interspersed with cut scenes and plenty of exposition. If done right, though, the developers could end up charging upwards of $30 to $40 in upgrades. Say a $0.99 investment will get you five levels with no inventory control (much like the opening levels of Radiant Dawn on the Wii). After that, courtesy of in-app purchasing in iPhone 3.0, you can buy additional levels…maybe even new characters and weapons. If a favorite character dies, for instance, you can pay for a potion to revitalize him or her. I can’t speak for everyone, of course, but I’d be happy to keep shelling out cash to get the full game experience…provided it lived up to the quality of its Nintendo device predecessors.
In fact, the only element of Fire Emblem that would need to be overhauled to work on the iPhone is the save game system. The series has toyed with numerous save game schemes over the years, but all of them require you to either complete a level, reach a certain point in a level, or save your progress to a file that can only be reloaded once. Considering the high possibility for interruption on the iPhone, as well as the pick-up-and-put-down-quickly nature of the device, you’d pretty much need to be able to save your game at any point and go back to it without restriction.
As I mentioned, though, I recognize that we’ll never see Fire Emblem on the iPhone. What I’d like to see, then, is for someone to step up and give us that experience in a different title. I’d prefer a from-the-ground-up development, but certainly wouldn’t turn away from an iPhone version of Final Fantasy Tactics, Heroes of Might and Magic, and the DS Age of Empires games. However it’s done, and from whomever it comes, there are certainly enough iPhone and iPod touch owners out there to warrant such an ambitious project, there’d just have to be a way for the publisher to know they’d be able to ultimately sell the game for $20 to $40 to warrant the investment. Hopefully, iPhone 3.0 will send us in that direction. Until then…well, if everyone’s happy with yet another Bejeweled clone, then $0.99 I guess it’ll be.
See previous iPhone Game Wish List entries.
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