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iPhone Apps Demoed

by Adam Fisher-Cox on Jun 9, 2008 at 01:54 PM

iPhone Apps
Today at WWDC, after the iPhone 2.0 demo, they demoed many many apps created using the iPhone SDK.

The first App demoed is by Sega. It’s Super Monkey Ball. Hey, we saw this already. But today they’re showing us the last level. Out of a whopping 100. Super Monkey Ball will be $9.99 at the launch of the App Store.

The second app is by eBay. Easy access to search, at a glance stats for eBay whether you’re a buyer or a seller. By the sound of it, this is basically just a native web-app… Not really sure what the practicality of having a native eBay app is, but Apple likes it. eBay app will be free on the app store at launch.

Now, a location based app. With an added social network!? The app is Loopt, a location-based social network. A map is displayed, with pins showing where your friends are. Loopt will be free at launch.

Typepad is up next. A mobile blogging application for the iPhone. Simple interface, easy to create simple text quotes. Typepad allows you to use the camera in the iPhone and send straight to your blog. As soon as you make a post, you can go straight to Safari to view. It’s yet another free app at launch on the App Store.

Associated Press comes fifth. What will they bring? Using location APIs, it aggregates news from the area, and stores it for offline browsing. Video from AP is also made available over the internet. You can also now send your own news direct from iPhone to the AP. It is another free app, at launch.

Now, Pangea Software, a great games developer for Mac. Now they’ve moved to iPhone with a port of two games. The first is the great Enigmo. It is a very CPU intensive game, and they have a great CPU in the iPhone. The second is Cro-Mag Rally, where the iPhone itself is the steering wheel. This is where the iPhone really shines, with games like this. Enigmo and Cro-Mag are available at launch for $9.99 each.

Now, a solo developer. In the insurance industry. Blah. But apparently it’s something unexpected. It’s a music app named Band. The audience LOVES it. All we can gather at this point is that it plays music via touch and is fracking awesome. It will be available at in a few weeks.

Next in line is MLB.com. They have what Scott calls a “really nice” application. Its sounds like live stats, etc. of current games. Who on what base, who’s pitching, etc. is all displayed in real time. Using video, live recaps can be played as well, right after it happens on the field. It will be in the app store at launch.

Now, two more medical apps… not too excited. The audience ain’t either. The first helps to remember parts of the body. Apparently there will be dozens of these available at the app store launch. The second is from MIMVista, and it is for showing medical imagery. Using touch gestures, the images can be manipulated and rendered in 3D live.

The last app is from Digital Legends Entertainment. The game they’re demoing has only been in development two weeks. It is a fantasy adventure making heavy use of OpenGL. It will be available in September.

All the apps sound great. But now Scott is talking about how to let apps notify you of things happening while not running. Poking fun at Windows Mobile’s task manager, Scott notes there are wrong ways to have this done. The solution? It will use a push notification system. Only those messages will be delivered, and the app will stop running, thus no longer sucking up battery. It will, however, maintain a connection to the server and look for notifications. It will be available for all developers soon, officially available in September.

Check our WWDC live blog for more.

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