Macworld 2010
"Apple may not be at Macworld 2010, but Appletell is, bringing you news, photos and videos directly from the show floor and special events. Join us February 10-14 to see what new products 2010 has in store for Macintosh, iPhone, iPod and iPad (yes, iPad) owners."
iPhone App Reviews
iPhone Apps. They were great when the App Store was first announced and we could all pick and chose what we wanted, but the number is now overwhelming. Here at Appletell, we'll detail the great iPhone apps we find, and steer you clear from those that aren't worth it even if they're free.
iPhone Game Reviews
As Apple turns the iPhone into one of the most popular gaming devices, the staff of Appletell--gamers and Apple fans alike--are here to help you get the most entertainment value out of your app store purchases.





I forget most of the time about the achievements until i get one! I was hoping you could use them to buy cool stuff at the Xbox Live store or something, but when i realized that they are mainly for bragging rights, i stopped caring.
I guess their fun for those completionists out there that need to do EVERYTHING POSSIBLE in the game to be satisfied!
on September 17, 2009 at 05:58 PM - LINKThese achievements/trophies are simply challenges (or lack there-of) set by developers, and the entire system is provided by the big guys (Microsoft and Sony). As the online community grows, so does need to brag. In some ways—and for some people—achievements/trophies have corrupted what a game really is, but in some ways, it has added more value. As you have stated, it adds replay value, but some fail to see this.
I have a friend who has a 30,000 Gamerscore points. Once he plays a game (and strictly for the achievements), he is done with it; he never touches it again. What has happened here is that he doesn’t see the game AS a game, but as a score booster and nothing more. This is the case for most of the games he plays. I occasionally see him jump onto Call of Duty 4: Modern Warfare (which the achievements he has fully unlocked for, I might add), but not so often. He played Sonic’s Ultimate Genesis Collection for one day, MAYBE two. He unlocked all the achievements, and I have never seen him play it since. This is an example of corruption.
In some games, there are those achievements that are out of the way of the path you’re expected to go in any game, or some that are rather difficult to get or may even require you to play through the game again. Mass Effect provides an achievements for completing two playthroughs, and with two playthroughs may come even more achievements you did not unlock the first time around. This adds replay value. Blue Dragon requires you to find and defeat certain rare monsters or collect rare items to unlock achievements. That is some wonderful replay value.
Not all achievements necessarily add replay value, but the bulk of them do, for those who look for that in a game. In the end, however, public achievements/trophies are a minor selling point for games; they have been somewhat corrupted by the industry itself.
on September 17, 2009 at 07:54 PM - LINK