Black Friday 2009
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Our new podcast: Meet...
We know. Podcasts are so last year - but this one you won't want to miss. Whether it’s a rumor that won’t die, a new product announcement, or just a really good Macintosh or iPhone app find that we have to let you know about, we’ll make sure it’s covered on Appletellcast.
iPhone App Reviews
iPhone Apps. They were great when the App Store was first announced and we could all pick and chose what we wanted, but the number is now overwhelming. Here at Appletell, we'll detail the great iPhone apps we find, and steer you clear from those that aren't worth it even if they're free.
iPhone Game Reviews
As Apple turns the iPhone into one of the most popular gaming devices, the staff of Appletell--gamers and Apple fans alike--are here to help you get the most entertainment value out of your app store purchases.






One of the most interesting of Munster’s findings was the fact that a whopping 70% of developers interviewed said their apps will be free. Also, 50% of developers are making “Enterprise Apps,” with 15% using location based APIs, 20% writing video games and entertainment apps, and another 15% writing “Enterpirse-level apps.”
With only 30% of iPhone apps costing money, and with an average price of $2.29 for apps that actually charge money, it seems like not very many developers followed Apple’s advice about charging for apps no matter what. With most apps being free, and a majority of paid apps costing under $3, this really starts to bring the App Store’s profitability into question, and contradicts reports that the App store will be a huge area of large amounts of profit for Apple and 3rd party developers.
What do you think of all this? Do you think 70% of apps will actually be free, or do you think Gene happened to mostly interview developers who will provide free apps? Sound off below in the comments.
Via [Apple Insider]
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